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Boom and Bust

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This document is copyright (c) 2004 Matt Beisser. ALL RIGHTS RESERVED. It may

be reproduced or freely distributed in its entirety for personal, private,

and/or educational purposes only.

Duke Nukem, Duke Nukem 3D, and the 3d Realms logo is copyright (c) 3d Realms

Entertainment - a division of Apogee Software, Ltd. ALL RIGHTS RESERVED. All

other trademarks are the copyright of their respective owners.

Every effort has been made to determine that the information contained in this

document is accurate. However, no warranty either expressed or implied, as to

the accuracy, effectiveness, or completeness of the material in this document is

provided. The author does not assume liability for damages, either incidental

or consequential, that may result from using the information in this document.

IMPORTANT AUTHOR'S NOTE: This guide was written while using JonoF's Duke Nukem

3D Windows port which is available at http://jonof.edgenetwork.org/buildport/d

uke3d. As such some of the tactics, tips, and strategies provided *MAY* not

work in the original DOS based version.

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TABLE OF CONTENTS

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1. Introduction

1. Formatting

2. Author's Note

3. Dedication

4. Contributor Recognition

5. Updates

2. Story

3. Game Information

1. Weapons

2. Normal Items

3. Inventory Items

4. Enemies

5. Bosses

4. Level Secrets

5. Tips and Tricks

1. General Tips

2. Advanced Tricks

6. Codes

7. FAQs

8. References and Other Cool Stuff

9. Cool Things to Try

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[1.1] FORMATTING

This document was written using EditPad Lite and is best viewed using a fixed

width font at 79 characters per line in Extended ASCII (aka ASCII-II) format.

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[1.2] AUTHOR'S NOTE

Duke Nukem 3D is one of my favorite games of all time. It revolutionized first

person shooters, being the first to have a true 3D game engine (the DOOM engine

was a 2D hack).

In my opinion DN3D is a classic. If you have never played the game I encourage

you to do so especially since JonoF has ported it to the Windows platform, and

added a crap load of awesome features like OpenGL rendering, true-color textures,

and MIDI playback and authentic sound mixing--see above for link.

Even the original made in

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