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Japanese Internment

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[47] - (2x) Death Monster

[48] - (3x) Chimera Hawk

[49] - Luther sequence

[II] Boss Fights / Forced Battles - Aquatic Gardens of Surferio

[A.1] - Sculpture Lord and (2x) Sculpture Guard

[III] Boss Fights / Forced Battles - Ancient Ruins of Mosel Underground

[R.1] - Amoeba Giant

[R.2] - Aurora Monster

[R.3] - Spirit Trio

[IV] Boss Fights / Forced Battles - Maze of Tribulations

[M.1] - Render

[M.2] - Succubus

[M.3] - Basilisk King

[M.4] - 9 Sets of Aqua Wisps

[M.5] - Earth Dragon

[M.6] - Springer

[M.7] - Alei

[M.8] - Mighty Vox

[M.9] - Sootie

[M.10] - Floor 8 Minibosses

[M.11] - Gabriel Celesta

[V] Boss Fights / Forced Battles - Sphere 211 (Floors 101 - 211)

[S.1] - Norton Redux (floor 101)

[S.2] - Enraged Crosell (floor 115)

[S.3] - Shadow Dragon (floor 126)

[S.4] - Vengeful Shelby (floor 137)

[S.5] - Frenzied Biwig (floor 147)

[S.6] - Green Thing (floor 159)

[S.7] - Arch Demon (floor 170)

[S.8] - Angry Azazer and Raging Belzeber (floor 181)

[S.9] - Furious Berial (floor 192)

[S.10] - Super Blair (floor 200)

[S.11] - Lenneth (floor 210)

[S.12] - Ethereal Queen (floor 211)

[S.13] - Freya

[VI] Boss Fights / Forced Battles - Urssa Cave Temple

[U.1.1] - Albel and Romero

[U.1.2] - Nel and Zorto

[U.1.3] - Peppita and Hodge Podge

[U.1.4] - Roger and Farbnil

[U.2] - Fayt + Whoever he was paired with in the ending

[VII] Albel

[Al.1] - Albel 2

[Al.2] - Albel 3

[Al.3] - Albel 4

[VIII] Gemity Arena

[G.1] - Reigning Champions

===============================================================================

Abbreviations and Introduction [In]

===============================================================================

Abbreviations:

-AAA: Anti-Attack Aura. There are two main types of attacks in this game:

Strong and Weak. If a weak attack is launched at a target that is at 100% fury,

the attack will be guarded and an Anti-Attack Aura emitted. There are a variety

of Anti-Attack Auras available in the game, but the best overall is the first

one you get, called Standard. It simply emits a beam towards the attacker that,

when it hits, causes Stun. On the other hand, a Strong attack launched a target

with 100% fury will break the target's guard and reduce its fury to 50%. The

terms "AAA" and "guard" are interchangeable.

-HP: Hit points; Consumed when using physical battle skills. You die (are

"incapacitated") when your HP reaches 0. The same is true for enemies.

-MP: Magic points; Consumed when using magical battle skills and Spells

(Symbology).

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