E- Commerce Midterm Review
E-Commerce Mid-term Notes
Chapter 1
Global E-business
B to B
- Selling products or services to other businesses
 - Supply management departments negotiate purchase transactions with suppliers
 
Electronic Data Interchange (EDI)
- Business to business transmission of computer-readable data in standard format
 
- Reduces errors
 
Internet technology integration
- First wave: bar codes, scanners
 - Second wave: (RFID), smart cards, biometric technologies
 - Third Wave: Smartphones technology was introduced
 
Poor choice for electronic commerce
- High cost, unique items, and perishable foods
 - As e-commerce matures these items will become more available online
 - Calculating return on investment
 
Benefits of E-commerce
- Cheaper than retail outlet
 
Network Economic hierarchy
- Avigation model
 
- Using other services to improve your own services
 - Share resources and skills sets
 
International commerce issues
- Trust
 - Cultures issues
 
- Select icons carefully
 
- Languages
 - Government
 
Mobile Payments
- Strengths
 
- Convenience
 - Quicker
 - Simpler to use an app than a e-commerce app
 
- Disadvantages
 
- App clutters your phone
 - Must use the app
 
Chapter 3
Revenue Models
Virtual Model
- Avatars built for customer measurements
 
Online Retailing
What is the reality with customers
- Customers are in hurry
 - Impatient
 - Approach customer with reality
 - 40% of customers will be impatient no more than 30 seconds for app to load
 
- Change the amount of steps to purchase a product
 
Fragmentation
- Every customer has individual needs, wants, desires
 - Problems with marketers is that you must satisfy every customer desires, wants, and needs.
 
Funnel Model
- Exposure
 - Seeking Knowledge
 - Evaluating the alternatives and make selections
 - Purchase
 - Conversion of loyal shoppers
 
Automation
- Using software to increase productivity in e-commerce
 - Dynamic pricing
 
- Using software to change pricing depending on need
 
- Scarcity effect
 
- The fear of missing out
 - Ex. Tickets company will say that their tickets will sell out in quickly if you do not buy.
 
- Less data errors
 - Reduce costs
 
Automation Promotion
- Programmed buying, or biding
 - Buy context, key words, special circumstances
 
Assignment information
- Remember mobile and social
 
Omni- Channel Marketing
- Using many different channels to market your product and service
 - Allows the marketer to reach a wider audience knowing that not everyone is the same
 
What percent of commerce is electronic?
- 11 percent of commerce is e-commerce
 
Native selling
- Is a type of advertising, mostly online, that matches the form and function of the platform upon which it appears?
 
E-Business
What does social, website and mobile do besides commerce?
- What utility can bring?
 
- Any product can be use for the customers benefits
 - Create value that customer repeat purchases your product or return to your site or app
 - Helps improve
 - Example
 
- Map function on a phone
 - Weather app on your phone
 
- What can customer service bring
 
- Brings satisfaction to your customers
 
- What can knowledge bring?
 
- Information can help customers connect to your product
 - Customers want to know that safety is being considered
 
Customization of Products
- Example
 
- Oreo let customize your cookie
 
Mobile Blindness
- Looking at your phone without knowing your surroundings
 
Internet of things influence on m-commerce?
- Everything is connected to each other to the point where you can control everything by a mobile phone
 - Example
 
- You can control electricity in your house on your phone
 
Message as way of communication?
- Communication is crucial to connect with customers and find a line of communication that will respond to customers quickly
 - Majority of people use texting and chatting more than any other line of communication
 
Omni channel Marketing
- Using variety of channels to market
 
Blurred digital
Physical Lines
Loyalty program
- Increase repeat purchase
 - Increases loyal customers base
 
Buy buttons
- The likely that a customer spends clicking buttons to buy a product its likely they will lose interest and leave
 
8/10 minutes spend on top 3 apps
- Customers impatient
 
MEO-mobile experience optimization
- Low click counts
 - Create an experience
 
1/3 of e commerce buyers abandon shopping car
- Decrease the amount of clicks
 - Increase the experience
 - Spend an notification that alerts that you abandon your kart
 
How can you compress the purchase process?
- Apple pay 1%
 - Websites need to find a way to decreases purchase process
 
3 top value drivers
- Location
 
- Close to the point of purchase increase the desire to buy
 - Using promotion depending on the area you live in
 
- Promotion
 
- Discounts
 - As marketers want is repeat purchase
 - Flash sale – time limit on a sale FOMO
 - Customize promotion based on your last purchase
 
- Personalization
 
- Selling you products that customers want
 - Selling products that customers do not want customers are trained to tune out any ad the company have
 
Indoor mapping
- Using cell signals to tell you where to go
 - Having coupons on where near
 
Articles
THE FUTURE OF MOBILE ELECTRONIC PAYMENTS
- Magnetic Stripe Cards
 
- Effortless way to pay
 - Providing service for over fifty years
 - Huge security concern
 
- Vulnerable to theft and duplication
 - Account numbers are invisible to all parties
 
- Smart Cards
 
- They are magnetic stripe card with additional capabilities
 
- Has an electronic chip
 - No need for consumers to swipe a smart card
 - Difficult to duplicate
 
- This requires the merchant to make an additional upgrade
 
- No Card and Pay at Launch
 
- Things like Google Wallet (2011) and Apple Pay uses NFC technology
 - Lot more secure because credit cards leave personal information at the store rather than on your device
 - Develop by Wal mart, Best Buy
 - Seen as secondary payment than a primary
 - Convenience is the significant motivation for this payment method and the main driving force
 - Apple pay when device is over the machine it gives a biometric fingerprint is required to complete the transaction
 - Pay will be used at over 22,000 stores
 - Disadvantages
 
- The card is not actually loaded on the card
 
- Mobile Electronic Payment from the merchant Perspective
 
- Five attributes
 
- Customer Shopping experiences
 
- Applications Finding users deals and coupons
 
- Cost
 
- Applications that liked your bank information to your phone as a prefunded method, higher fees
 - Reduces the amount of frauds
 - Investing in NFC payments are too costly
 
- Customer data control
 
- Transaction history is collected and access to for research purposes
 
- Security
 - Fragmented Markets
 
- Customer shopping experience is the most perceives as the important attribute
 - Mobile
 
The mobile shopping revolution: Redefining the consumer decision process