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411 Essays on Overview Game Sotre. Documents 51 - 75

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Last update: August 12, 2014
  • Violent Video Games

    Violent Video Games

    Violent Video Games Video violence is a major problem in our society. When people are exposed to the violent world of video games, their perceptions of reality are changed from a world with consequence, to a world where consequence does not matter. USA Today Magazine states, that video violence is a major component in the desensitization of mankind (Video violence desensitizes the brain, 2006). Exposing children to the repetitive violence in video games serves as

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    Essay Length: 2,468 Words / 10 Pages
    Submitted: November 25, 2009 By: regina
  • Market Audit Overview Paper

    Market Audit Overview Paper

    The Coca-Cola Company is the world’s leading manufacture, marketer, and distributor of nonalcoholic beverage concentrates and syrups, used to produce more than 230 beverage brands. Year after year, the company has been discovering new foreign markets to bring higher profits to fulfill its ultimate obligation to provide consistently attractive returns to the owners of the company and to enlarge its customer base in order to achieve economics of scale. Due to strong Competition with Pepsi-Cola,

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    Essay Length: 547 Words / 3 Pages
    Submitted: November 25, 2009 By: Tasha
  • Walmart Company Overview

    Walmart Company Overview

    “Basic History Overview” Wal-Mart's history is one of innovation, leadership and success. It started with a single store in Rogers, Arkansas in 1962 and has grown to what is now the world's largest - and arguably, the most emulated - retailer. Some researchers refer to Wal-Mart as the industry trendsetter. Today, this retailing pioneer has annual revenues of over $100 billion, 3,000 stores and more than 0,000 employees worldwide. Wal-Mart operates each store, from the

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    Essay Length: 1,340 Words / 6 Pages
    Submitted: November 26, 2009 By: Jack
  • Finance Game #3

    Finance Game #3

    2. Prepare one paragraph explaining why actual performance for the quarter was different than projected. Our forecasted demand was much higher than actual demand. We sold roughly 4,000 units less than projected. This caused a negative variance in Revenue of $411,280. Our cost of goods sold dropped because we had a significant amount of ending inventory leftover due to lower sales. We had a lower actual income than projected because we sold less than projected.

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    Essay Length: 526 Words / 3 Pages
    Submitted: November 26, 2009 By: Artur
  • Mexico Economic Overview

    Mexico Economic Overview

    Mexico has the second fasted growing economy after China. Most of the people who live in Southern California have some knowledge about Mexican culture. It is also next to the US and that’s why we decided that it would be the easiest to open or move some business to Mexico. Mexico is federal republic operating under centralized government. Operational risk in Mexico is moderate. Broad consensus on the largely pro-market thrust of economic policy and

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    Essay Length: 2,078 Words / 9 Pages
    Submitted: November 26, 2009 By: Vika
  • Electronic Arts and the Global Video Game Industry

    Electronic Arts and the Global Video Game Industry

    Environmental Analysis Demographic trends Gaming has become an important part of growing up for people who were born in the last 25 years. Approximately 3.9 - 4.7% of total world population (250 to 300 million people) is Ў§very activeЎЁ or a Ў§frequentЎЁ player of video games or at least owns the necessary equipment. This target group spends five or more hours a week playing video games. The United States is the largest video game market

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    Essay Length: 2,080 Words / 9 Pages
    Submitted: November 26, 2009 By: Edward
  • Architecting Digital-To-Analog Converters Using Game-Theoretic Configurations

    Architecting Digital-To-Analog Converters Using Game-Theoretic Configurations

    Architecting Digital-to-Analog Converters Using Game-Theoretic Configurations Jessica Malsack Abstract Interactive archetypes and redundancy have garnered profound interest from both theorists and systems engineers in the last several years. In fact, few security experts would disagree with the construction of journaling file systems. We concentrate our efforts on proving that Scheme can be made adaptive, ubiquitous, and reliable. Table of Contents 1) Introduction 2) Framework 3) Implementation 4) Experimental Evaluation and Analysis • 4.1) Hardware and

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    Essay Length: 2,674 Words / 11 Pages
    Submitted: November 26, 2009 By: regina
  • Dynamics of International Brand Architecture - Overview and Directions for Future Research

    Dynamics of International Brand Architecture - Overview and Directions for Future Research

    DYNAMICS OF INTERNATIONAL BRAND ARCHITECTURE: OVERVIEW AND DIRECTIONS FOR FUTURE RESEARCH Abstract Brands play a critical role in a firm's international marketing strategy. A coherent international brand architecture is a key component of the firm's overall international marketing strategy as it provides a framework to leverage strong brands into other markets, assimilate acquired brands, and rationalize the firm's international branding strategy. This paper looks at the various components of international brand architecture and the different

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    Essay Length: 6,712 Words / 27 Pages
    Submitted: November 26, 2009 By: Max
  • Violence in Video Games

    Violence in Video Games

    There is a huge hype surrounding the launch of every new game system - Game Cube, XBox, and Sony Playstation 2 being just few of the latest. Affecting children age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games. A recent study of children in their early teens found that

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    Essay Length: 1,294 Words / 6 Pages
    Submitted: November 27, 2009 By: Mike
  • Argumenative Essay Video Games Promote Worldliness

    Argumenative Essay Video Games Promote Worldliness

    Can a person imagine themselves on their favorite sports team and making them win the championship? Well, video games are created to give a person that kind of experience and fun. Although video games are well known for fun, if other Christians are not careful, video games can promote worldliness into a new of carnal minded Christian’s life. Video games were first created to give people some entertainment and help people learn. Early in the

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    Essay Length: 514 Words / 3 Pages
    Submitted: November 27, 2009 By: David
  • Media Representations of the Melbourne 2006 Commonwealth Games

    Media Representations of the Melbourne 2006 Commonwealth Games

    Media Representations of the Melbourne 2006 Commonwealth Games Harcup and O'Neill assert that news is not a universal truth, that it is constructed by journalists who work within broader frameworks. This understanding is inherent in every step of news production, from the selection of events that are newsworthy to the representation of the events through specific language choices. The Melbourne 2006 Commonwealth Games attracted substantive amounts of media attention and was therefore represented by the

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    Essay Length: 592 Words / 3 Pages
    Submitted: November 27, 2009 By: Mike
  • Suspense in "the Most Dangerous Game"

    Suspense in "the Most Dangerous Game"

    Suspense, used to change the story drastically, prevents “The Most Dangerous Game,” from seeming too predictable and boring. Author, Richard Connoll, creates suspense by conveying unsettling emotions that the audience can relate to and that give a false sense of predictability. The title of this story, a major factor of suspense, tells the audience exactly what will happen. The interior suspense gives hidden meaning to the title and adds many twists to its foreboding

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    Essay Length: 523 Words / 3 Pages
    Submitted: November 29, 2009 By: Steve
  • Forest Camp Adventure - a 3d Educational Game

    Forest Camp Adventure - a 3d Educational Game

    This Thesis entitled Forest Camp Adventure is a 3D educational game, which aims tp aid preparatory kids in assimilating basic essentials preparatory to formal education in school. Instant and ready access on various topics on the nursery and preparatory levels is designed, to enable future pupils, especially the new learners, to absorb new ideas by being motivated to use computers. Coverage of the program includes the world of letters, numbers, colors, shapes and sizes. Tutorials

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    Essay Length: 1,360 Words / 6 Pages
    Submitted: November 29, 2009 By: Monika
  • The Game

    The Game

    During my senior year of high school I was really looking forward to go to Penn State. It was not just for my education, but it was because of Penn State football. I had never been to the stadium, but I heard the experience compared to nothing else. I remember it like my I remember my first car. Going to my first Penn State football game was quite an experience for me, and I

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    Essay Length: 356 Words / 2 Pages
    Submitted: November 30, 2009 By: Bred
  • Games at Twighlight

    Games at Twighlight

    Children love to bask in their glory, but others often misinterpret their victories. This misinterpretation usually leads to a child feeling insignificant and small. In Anita Desai’s short story “Games at Twilight”, Ravi learns and experiences the pain of insignificance. After hiding in the shed after a childish game of hide and seek he becomes the victor, but when he come out to claim his prize he is scolded. Ravi’s victory is misinterpreted which leads

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    Essay Length: 378 Words / 2 Pages
    Submitted: November 30, 2009 By: Kevin
  • Rockastar Games: Caught in Their Own Vices?

    Rockastar Games: Caught in Their Own Vices?

    1. Describe the technological, social, and political forces acting on the video game industry. There are many environmental forces that influence the video game industry. Technological forces include basic and applied research. According to research in the gaming world, violent games are overall accepted and embraced by consumers. Mature gamers expect intense simulation-type games to be produced to provide stress relief and escape from their monotonous lives. Social factors can include attitudes, values and lifestyles.

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    Essay Length: 481 Words / 2 Pages
    Submitted: November 30, 2009 By: Top
  • Coevolutionary Gaming Theory Can Facilitate Decision Making

    Coevolutionary Gaming Theory Can Facilitate Decision Making

    How Coevolutionary Gaming Can Facilitate Group Decision Making Introduction: Coevolutionary war gaming is an unconventional scenario planning process put forward by Jeff Cares and Jim Miskel in their article "Take Your Third Move First" which essentially builds on the argument that planning and subsequent decision making should not be conducted in a vacuum, i.e., it is not enough to just look at the current facts and historical data to make decisions and plans and just

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    Essay Length: 534 Words / 3 Pages
    Submitted: November 30, 2009 By: Jack
  • Direct X 10 & the Future of Gaming

    Direct X 10 & the Future of Gaming

    DirectX and Shader Models; if you have been following PC gaming in the last few years you have been exposed to a lot of hoopla over both of these. There have been promises of “cinematic” gaming consisting of graphics like those seen in CG (Computer Generated) movies such as Final Fantasy: The Spirits Within. Here we are in 2006, four years since DirectX 9 has been released and two years the introduction of Shader Model

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    Essay Length: 3,115 Words / 13 Pages
    Submitted: December 1, 2009 By: David
  • Video Game Violence

    Video Game Violence

    Do Video Games Lead to Violence?? There are many topics that are heavily debated by the media and by individuals as a whole, and for the most part when those topics are brought up each individuals has many different opinions on the topic and aren’t too easily persuaded otherwise. It will be my task objective to influence you that Video games do lead to violent behavior. I have to admit I was stuck in the

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    Essay Length: 435 Words / 2 Pages
    Submitted: December 1, 2009 By: July
  • Violent Behavior Linked to Video Games

    Violent Behavior Linked to Video Games

    Being violent or having violent behavior isn’t caused by playing violent video games. Although playing violent video games has a short time effect after playing, it has been proved “That youth who played violent video games for a short time experienced an increase in aggressive behavior following the video game. One study for example found that participants who played a violent video game for less than 10 minutes rate themselves with aggression traits and aggressive

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    Essay Length: 741 Words / 3 Pages
    Submitted: December 2, 2009 By: Stenly
  • Accounting Overview

    Accounting Overview

    Overview of Accounting This presentation is to give information to a group of small business owners with no accounting or financial knowledge. The presentation is designed to help the small business owner understand and fulfill their accounting and finance responsibilities. I will identify the audiences, purposes, and natures of financial statements and managerial reports. I will also explain the use of financial accounting information in making informed and ethical business decisions. Identifying the Audience Financial

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    Essay Length: 902 Words / 4 Pages
    Submitted: December 2, 2009 By: Fonta
  • Hilti Overview

    Hilti Overview

    Hilti supports the global building industry to the hilt. The company manufactures drilling and fastening equipment and supplies for professional customers in the construction and building maintenance industries worldwide. The company's products include drilling and demolition tools; direct and screw fastening systems, diamond coring and cutting tools (saws, sanders, and grinders); anchoring and positioning systems; firestop and foam products; measuring systems; and cutting and sanding systems. The family of the late Martin Hilti, who

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    Essay Length: 410 Words / 2 Pages
    Submitted: December 2, 2009 By: Wendy
  • Golf Course Development in Southeast Asia: How the World's Most Prestigious Game Is Swinging Away at the Environment

    Golf Course Development in Southeast Asia: How the World's Most Prestigious Game Is Swinging Away at the Environment

    Golf Course development in Southeast Asia: How the World’s most prestigious game is swinging away at the Environment The sport of golf has come a long way since it was first played on the wind blown pasture lands of Scotland over 600 years ago. Today, golf courses around the world are in a way their own small ecosystem, where only pieces of the natural environment are a part of these artificial landscapes. Courses are meticulously

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    Essay Length: 1,988 Words / 8 Pages
    Submitted: December 2, 2009 By: Wendy
  • His/145 a Personal Overview

    His/145 a Personal Overview

    The latter half of the 20th century is filled with many historical events and lessons that in theory we can use in our lives today. From the rights for persons of color, equal treatment for women, the Vietnam war, freedom in the 70's and the information era of the 80's and 90's, we as a nation progressed and fell as one. In the 1950's the constant block of rights for the typical black person and

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    Essay Length: 434 Words / 2 Pages
    Submitted: December 2, 2009 By: Jessica
  • Quick Overview of Humanism

    Quick Overview of Humanism

    Humanism The renaissance is generally characterized as a time period where the arts flourished. This is true, but with also came ideas of Humanity. The dominant intellectual movement of the Renaissance was humanism. This educational system emphasized the dignity and worth of the individual. Humanism originated from the study of roman and Greek classical culture, and it got its name from one of the era's earliest and most crucial concerns: the support of a new

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    Essay Length: 395 Words / 2 Pages
    Submitted: December 3, 2009 By: Vika

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